Find direct answers about the 2026 ProbablyMonsters game without wading through the unrelated 2024 game, Crimson Desert, Roblox pages, or fan-generated claims.
Verified against official sources · August 13, 2026
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The first version deliberately groups related weapons, powers, and characters instead of publishing dozens of thin pages before complete information or search demand exists.
Start here
Understand what kind of game Crimson Moon is before diving into mechanics.
Weapons, armor, Boons, Angels, Wards, and characters
These are consolidated reference entries, not placeholder articles. Each card answers what is currently known and links to the system page that can explain it fully.
Equipment and combat
Confirmed build categories are grouped here until complete launch rosters make individual entries useful.
Confirmed category
Weapons
Weapons define the core attack style, and every weapon comes with powerful Weapon Arts. The developer AMA discusses different weapon types, but a complete launch roster and numerical stat table are not yet public.
Armor supports different loadouts and playstyles. Ceremonial Armor is a named Deluxe Edition set; the complete base-game armor roster, set bonuses, and acquisition paths are not yet published.
Trinkets are permanent equipment used to refine a starting build. Official explainers confirm the slot, but do not provide a full list of names, effects, rarities, or upgrade caps.
Every weapon includes powerful abilities called Weapon Arts. They open different combat approaches, but individual Weapon Arts and their resource, cooldown, or upgrade rules remain incomplete.
These systems explain how a planned loadout changes during a hunt and what survives the return.
System confirmed
Boons
Boons are temporary run effects that can increase damage, restore health, improve survivability, or create synergies. They evolve the current hunt rather than becoming permanent equipment.
Nexus Gates present Boon choices as a player pushes deeper into Gildenarch. Exact choice counts, reroll rules, rarity bands, and every gate location are not confirmed.
A player chooses an Angel before each hunt to add another powerful tool to the build. The system is official, but the complete Angel roster, abilities, and unlock paths are not yet available.
Purification turns powerful equipment found during a hunt into a permanent arsenal option. Complete costs, failure rules, and the status of every unpurified item remain unconfirmed.
A shared location index for the city, hub, mission districts, enemies, and bosses.
Confirmed setting
Gildenarch
Gildenarch is the fallen gothic high-Renaissance city the Nephilim must reclaim. Its districts and Wards can remember, reshape, and push back across replayable hunts.
Wards are mission areas within Gildenarch. They can contain objectives, elites, minibosses, secrets, modifiers, and larger boss encounters selected through the War Table.
The Church headquarters is the stable home base between runs. It connects the War Table, Blacksmith, NPC interactions, equipment preparation, and permanent upgrades.
Confirmed enemy families include demons, undead, vampires, and Hellgrowth abominations. The Dead Gods are major boss threats, but a complete boss roster and weakness guide require launch-version evidence.
Only confirmed roles are listed; the site does not invent character biographies from trailer frames.
Player role confirmed
The Nephilim
The player embodies a violent half-human, half-angel hybrid forged to defend humanity from Hell using weapons, supernatural abilities, and angelic transformation.
Sanctus Clypeus contains a Blacksmith and NPC interactions tied to equipment, preparation, and the wider story. A complete named NPC roster is not yet published.
Search demand exists for Crimson Moon characters, but official pre-release material does not yet support a complete, reliable cast directory. This shared entry will expand before any thin character pages are created.
Source note: This index separates a confirmed system or category from a complete roster. “Confirmed category” means the feature exists; it does not imply that every name, stat, drop, or ability is already known.
Editorial boundary
What is not published yet
We do not yet publish boss weaknesses, best-build rankings, weapon tier lists, walkthroughs, endings, performance benchmarks, or exact run times. The game has not launched, and those claims require final-build testing. We also do not create a separate page for every named item simply to make the site look larger. New pages are added when a distinct user question has evidence and the answer can be supported.